Tor Frick- 3D Artist
This is a mech I made based on a concept by Khang Le. It was made as an excercise in hardsurface modelling and texturing, where I tried to work with a bit higher specs than usual. All lowpoly shots are ingame from
UDK. Was also the cover page for Vertex, Link here, where its featured in a tutorial where I go through some of my highpoly workflow.