Tor Frick- 3D Artist
Baine
This is a character I made for a Crysis mod in 2008. All hard-surface modelling, made in modo. The ingame version weighs in at 17k triangles,
2x*2048 maps, + one 1024 map for the face. It was supposed to be both ingame model and cinematic model,
therefore the large texture resolution. I recently put this in UDK while going through old stuff I had lying around, so I threw better shading on it, and quickly fixed the texture a bit + some of the worst part of the face and gave it a skinshader.